July 31, 2008

My iPhone Review

So here is my two week perspective on my new favorite toy.

The Phone

The general operation of the iPhone is extremely well thought out. There is a clear sense that the designers of the iPhone put the core phone functionality ahead of all other features, sometimes to the chagrin of those iPhone developers who would like to run their apps as background processes.

Reception is satisfactory, and the speakerphone works fine, although it's definitely not in the class of my Jabra bluetooth speakerphone. The phone is generally fast, although on occasion, you are left with a craving for teh snappy. Most features are easily accessible from a few taps, although like my Windows phone, the Bluetooth control is buried within the settings. One nice touch is that when dialing or answering calls, you can actually choose the device on which you would like to talk.

One feature that I like is the alarm clock. It's easy to set, and it works. The built-in alarm on my Windows phone was flaky at best. I've been using a retired Nokia phone as my primary alarm clock for the past few years because it works so well (the unlimited snooze helps).

Boot time is slow, although it does seem to be a hair faster than Windows Mobile. The phone does crash occasionally with some third party software, but it still is much more stable than my Windows phone.


User Interface

There are only four hard buttons on the phone - power/sleep, volume, silence and home. Minimalist but effective.

On the software side, the user interface is intuitive, but I did have to watch the 30 minute video on Apple's site to learn some of the finer points of operation. Still, I managed to pick up most of the basics without reading a manual.

It's easy to dismiss the bouncy effects of the user interface as eye candy, but they do provide valuable user feedback. It's nice to know that the phone is working at responding to your inputs.

The Screen

The screen is absolutely beautiful. It has a weird look to it in the sense that it looks like it's a backlit transparency of a fake screen as opposed to a live LCD screen. It's hard to describe, but it just doesn't have the same look as other LCD screens. The glass is nice and hard, but is a little prone to face smearing after a greasy lunch.

Safari

If I were to pick the killer app on the iPhone, it would be Safari. Flash and Java support aside, it is the best mobile surfing experience you could possibly imagine. The scale and zoom works so well that I have yet to find a reason to surf in landscape mode. If you're sitting back in a couch, the iPhone provides a better surfing experience than a small laptop.

Keyboard

The keyboard is a learning keyboard. At the outset, I did find that precision was a little tough. After two weeks of use, I'm surprised that I can type at about the same rate of speed as I could on the QWERTY keyboard on my HTC smart phone.

The one thing that really bugs me about typing on the iPhone is the autocorrect feature. I'm used to tapping on the suggested word to accept, but in the iPhone, you tap on the suggested word to reject it. I can understand some of the thinking behind it, but it's still annoying.

Wi-Fi

The iPhone is smart about Wi-Fi, in that it seems to prefer Wi-Fi traffic over cellular data traffic. If you don't have an unlimited data plan, this is definitely A Good Thing.

Camera

The shutter lag is shameful, but comparable to most other smart phone cameras. Calling it inferior to most other phones is like calling out a C- student in a class full of Cs.

The GPS

I didn't expect to be wowed by the GPS, but I was pleasantly proven wrong with the selection of location-aware applications being developed.

Syncing

Syncing is basically the same as for any iPod. Where sync time increases, however, is when the iTunes is backing up the applications. It's not very snappy, and you'll find yourself getting impatient really fast.

The iPod

Since the iPhone isn't really a dedicated iPod, you will encounter occasional hiccups if you attempt to multi-task, but they're usually for a fraction of a second. In my non-scientific test, I didn't notice any degradation of sound quality compared to my 1G nano in real world use (i.e., my daily commute). One nice feature is that you can still listen to your own music while playing many games.

iTunes Store/The Apps Store

Apple has done a fantastic job of providing iPhone users with instant gratification. While the end goal for Apple may be revenue generation, it's a boon for end users.

I don't think any other phone platform (or mobile platform, for that matter) can compare in terms of user experience. The closest thing I can compare it to is the online purchasing experiences for the XBox 360 and the PlayStation3. In any case, I can see iPhone users blowing a lot of money on music and apps directly on the iPhone. I already have.

Battery Life

Since I didn't carry a spare battery with my power sucking Windows Mobile phone, having a phone with a non-replaceable battery was no big deal to me. As I'm also used to charging nightly, battery life was comparable to my previous phone.

The Apps

There are a lot of worthwhile applications for the iPhone. My favorites include:
  • Evernote
  • Facebook
  • Urbanspoon
  • Things
  • Remote
  • Tipulator
  • Midomi
  • Shazam


Games

I don't really intend to use my iPhone as a gaming platform, but there are some nice little games available. The ones I like:
  • Tap Tap Revenge
  • MotionX Poker
  • Imangi
  • Dizzy Bee
  • Mondo Solitaire


My Take

Despite its foibles, the iPhone is a magnificent smartphone. In the areas that matter, the phone simply shines. That I'm no longer using the Windows Mobile Task Manager to kill applications is a deep breath of fresh air. This is probably one of the best gadgets I've ever acquired.

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July 30, 2008

Randy Pausch, 1960-2008

According to my Google Analytics stats, my bit on Randy Pausch is one the most hit pages here since the site was redesigned at the beginning of the year.

If you haven't heard yet, Randy died earlier this week at the age of 47. He was an inspiration to many.

Low Fi Browsing

With the iPhone rapidly on pace to sell 10 million units worldwide and data plans finally coming down to almost reasonable prices, it's not surprising to find more and more people surfing on their phones.

Clearly, the iPhone isn't the only phone capable of browsing, but the fact that Mobile Safari provides the best mobile surfing experience today has pushed the competition in improving the offerings on other smart phones.

I'm still not seeing web experiences optimized for small screens (think qvga, guys) and non-flash browsers. I've been harping on universality for the past decade, mostly to deaf ears.

I have no issue with Flash; it enhances user experiences, facilitates cross-browser development, and simplifies the delivery of video over the Internet.

Still, companies need to wake up and fork out the extra cash to their agencies to ensure that site content degrades gracefully into low-fi content. Customer experience is that much more important in a declining economy, as consumers are more likely to comparison shop.

I tried hitting Honda.ca and Toyota.ca with my iPhone, and I didn't get very far at all. I can't be the only one who was irked by this experience. Arguably, Apple is at fault for not offering Flash support, but the problem with Flash on a mobile device is that battery life and data packets come at a premium, especially if you live in Canada. Having secondary low-fi content is absolutely essential to building relationships with your increasingly tech savvy customers.

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